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 Post subject: Team Hideouts
PostPosted: Thu Jul 29, 2010 8:13 am 
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POL Team: Rising Shadows
I just had a great idea for the game. How about teams have their own secret hideouts? For example: Only members of the TRS can enter their hideout. In the hideouts, we can make plans for our objectives, train, our just hang out. To enter you teams' hideout, you must have a key, which will be given to you by the leacer of your team. You can only enter other teams' hideouts if it is only for a quest, for example: You have a mission from your leader to steal Team Magikarp's blueprints for creating a deadly weapon. You must find a way to enter the hideout instead of the front door, unless you bribe a member in that team into giving you a key. If you get caught, too bad, and if you complete the mission, you will get a reward, or, get to see more of your hideout. You will have a limit to where you can go in your hideout. If you catch an intruder, your rank will get higher. I was wondering what you guys think about this idea. I hope you like it!

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 Post subject: Re: Team Hideouts
PostPosted: Thu Jul 29, 2010 8:33 am 
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POL Team: Akatsuki
POLWiki wrote:
Teams may create 1 Team Base in any 1 Region. This base may be decorated by any Team member with an appropriate rank permission. Team Bases are slightly larger than Player's Secret Bases, and include a bulletin board where Team members with appropriate permissions can leave notices for fellow members to read, and where Team members can view updates on upcoming Team related game events. Only members of the Team can access the Team Base. Team bases may be created anywhere a player can normally create a Secret Base.


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 Post subject: Re: Team Hideouts
PostPosted: Thu Jul 29, 2010 8:42 am 
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POL Team: Magikarp
I guess there are 2 parts to your suggestion, having a team hideout and then the team hideout quests. As Damo already covered, team hideouts will be implemented into POL. However, for your second suggestion, I really like it, but I don't know how well it would work in POL. I think that those kinds of quests would be interesting, sort of a "find the secret base of your opponent" kind of thing. It reminds me sort of like old games of Capture the Flag where you'd have to go into your opponent's territory, find where they hid the flag, and then run back. But as I said earlier, I think it would be hard to work something like that into POL, and I don't know if the administration already has some features like that planned or not. Does that make sense?

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 Post subject: Re: Team Hideouts
PostPosted: Thu Jul 29, 2010 5:27 pm 
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Yeah, it does Joe. I just hope the administration puts it up. If it's too much of a struggle, than thats ok, too.

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